Stops the current capture process.
static L_INT LScreenCapture::StopCapture(L_VOID)
|SUCCESS||The function was successful.|
|< 1||An error occurred. Refer to Return Codes.|
You should stop a previously started capture process before beginning another, or before the calling thread terminates.
You should not destroy any LScreenCapture object from another thread if this object is currently used in a capture operation without first calling LScreenCapture::StopCapture.
For an example, refer to LScreenCapture::IsCaptureActive.
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