LAnnButton::SetText

#include "ltwrappr.h"

virtual L_INT LAnnButton::SetText(pText, uFlags=0)

Sets the text (character string) of the annotation object.

Parameters

L_TCHAR * pText

The character string to assign to the annotation object.

L_UINT uFlags

Flags that determine the object to process. You can combine values when appropriate by using a bitwise OR (|). The following are valid values:

Value Meaning
0 Process only the specified object.
ANNFLAG_SELECTED [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.
ANNFLAG_NOINVALIDATE [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

The LAnnButton class gets and sets text without formatting. Use the LAnnRTF class to use formatted text.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

For an example, refer to LAnnButton::GetText.

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