LBitmapBase::SetPlayBackDelay

Summary

Sets the animation playback delay in milliseconds (ms) for the class object's bitmap.

Syntax

#include "ltwrappr.h"

L_VOID LBitmapBase::SetPlayBackDelay(uDelay)

Parameters

L_UINT32 uDelay

Animation playback delay in milliseconds (ms).

Returns

None.

Comments

Call this function to set the animation playback delay in milliseconds (ms) for the class object's bitmap.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LBitmapBase__SetPlayBackDelayExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap; 
 
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));  
   nRet =MyBitmap.Load(); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   MyBitmap.SetPlayBackDelay(500); 
   return SUCCESS; 
} 
Help Version 22.0.2023.2.2
Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.

LEADTOOLS Raster Imaging C++ Class Library Help
Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.