Frees the table that is used to speed conversion when using a palette that you create.
static L_INT LBitmapSettings::FreeUserMatchTable(pTable)
The pointer to the table.
|SUCCESS||The function was successful.|
|< 0||An error occurred. Refer to Return Codes.|
This function is used with other functions in the following sequence:
Call LBitmapSettings::CreateUserMatchTable to create the table.
Call LBitmapSettings::SetUserMatchTable to make this the current table. (Having this as a separate function allows you to save tables in files and get the one you need, without creating it again.)
Call LBitmapBase::ColorRes with the CRF_USERPALETTE and CRF_FASTMATCHPALETTE options.
Call LBitmapSettings::FreeUserMatchTable when the table is no longer needed.
The completed table occupies 64K bytes of memory. Creation of the table is a slow, memory-intensive process that is useful only if you are using your own palette more than once. For example, you may want to create the table once, save it to a file, and ship that file with your application.
For an example, refer to LBitmapSettings::CreateUserMatchTable.
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