LAnnAutomation::SetTextExpandTokens

Summary

Sets a value that indicates whether the text tokens will be expanded for the specified annotation object.

Syntax

#include "ltwrappr.h"

virtual L_INT LAnnAutomation::SetTextExpandTokens (bTextExpandTokens, uFlags)

Parameters

L_BOOL bTextExpandTokens

Value that specifies whether the text tokens will be expanded for this object. Possible values are:

Value Meaning
TRUE Text tokens will be expanded for this object.
FALSE Text tokens will not be expanded for this object.

L_UINT uFlags

Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:

Value Meaning
0 Process only the specified object.
ANNFLAG_SELECTED [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.
ANNFLAG_NOTTHIS [0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.
ANNFLAG_RECURSE [0x0008] Process objects within a container, and within any subcontainers, down to any level.
ANNFLAG_NOTCONTAINER [0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.
ANNFLAG_NOINVALIDATE [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.
ANNFLAG_CHECKMENU [0x0020] Process objects only if the ANNAUTOTEXT_MENU_TEXT menu item has been selected.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

The function is valid only for the following annotation objects:

If bTextExpandTokens is set to TRUE, then all tokens will be expanded.

For example, if you have an LAnnButton object that will expand text tokens, and #D is defined to be the current day of the week (ANNTOKEN_DATE_DAY_OF_WEEK), then entering #D for the text of this button will cause it to display the current day of the week when in design or run mode.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

For an example, refer to LAnnAutomation::GetTextExpandTokens.

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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.