Places the bitmap inside a tunnel along the Z-axis.
virtual L_INT LBitmap::Tunnel( ptCenterPoint, uZValue, nDistance, nRad, nRepeat, nRotationOffset, uStretch, uStartBright, uEndBright, uBrightLength, crBright, crFill, uFlags)
POINT structure that contains the point at which the camera or viewer is looking. It may be outside the bitmap borders.
Viewing screen offset on the Z-axis, in pixels.
Camera distance from the viewing screen, in pixels.
Number of times the bitmap repeats along the Z-axis. If nRepeat equals 1 the bitmap will be infinitely repeated. Its range starts from 1.
Rotates tunnel around the Z-axis in pixel steps. If TUN_AXIS_WIDTH option is selected then the bitmap width is along the Z-axis and nRotationOffset set to the bitmap height is equivalent to a complete cycle. If TUN_AXIS_HEIGHT option is set, then the bitmap height is along the Z-axis and nRotationOffset set to the bitmap width is equivalent to a complete cycle.
Value that indicates whether to expand or compress the bitmap, and by how much. If uStretch < 100 bitmap will be expanded. If uStretch > 100 the bitmap will be compressed. Use 100 to maintain the bitmap's dimensions. The value of this parameter is internally divided by 100.
Value that indicates the brightness of an external light source at the beginning of the tunnel. Possible values range from 0 to 100. A value of 0 indicates no external light is displayed at the beginning of the tunnel. A value of 100 indicates an external light source with full brightness is displayed.
Value that indicates the brightness of an external light source at the end of the tunnel. Possible values range from 0 to 100. A value of 0 indicates no external light displayed at the end of the tunnel. A value of 100 indicates an external light source with full brightness is displayed on the bitmap.
Value that indicates how much the brightness changes as you move along the Z axis. This parameter is internally multiplied by 50.
The COLORREF value that specifies the color of an external light source that shines in the tunnel.
The COLORREF value that specifies the background color.
Flags that indicate the background color and which bitmap dimension extends along the Z-axis. You can use a bit wise OR ( | ) to specify one flag from each group.
|PLANE_FILL_CLR||[0x0001] Use the crFill as a background color.|
|PLANE_NO_CHG||[0x0002] Use the image itself as a background.|
|TUN_AXIS_WIDTH||[0x0010] Bitmap width will be along the Z-axis.|
|TUN_AXIS_HEIGHT||[0x0020] Bitmap height will be along the Z-axis.|
|TUN_FILL_CLR||[0x0001] Fill any exposed areas with crFill.|
|TUN_NO_CHG||[0x0002] Leave the exposed area as is, without changing it.|
|SUCCESS||The function was successful.|
|< 1||An error occurred. Refer to Return Codes.|
This function shows the effect of placing a bitmap inside a tunnel along the Z-axis. An external light source of the specified color and brightness may be shined on the bitmaps. The brightness may vary along the z-axis according to the uBrightLength value.
Changing the camera center point, the rotation angle and the viewing screen Z-offset will simulate moving along the axis.
If the bitmap has a region, the effect will be applied on the region dimensions only.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
To update a status bar or detect a user interrupt during execution of this function, refer to LBase::EnableStatusCallback.
For an example, see the following figure:
The following figure shows the same bitmap, after the effect has been applied:
To obtain this effect, the following settings were used with the function:
CenterPoint(x,y) = (200,200)
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Tunnel Function - Before
Tunnel Function - After
View additional platform support for this Tunnel function.
L_INT LBitmap__TunnelExample(LAnimationWindow *BitmapWindow)
CenterPt.x = BitmapWindow->GetWidth()/2;
CenterPt.y = BitmapWindow->GetHeight()/2;
return BitmapWindow->Tunnel(CenterPt, 0, BitmapWindow->GetHeight(), BitmapWindow->GetWidth()/2, -1,0, 25,100,0, 2000, RGB(255,0,0), RGB(0,0,0),TUN_AXIS_WIDTH | PLANE_FILL_CLR);
Medical Web Viewer .NET