virtual L_INT LAnnAudioClip::SetText(pText, uFlags=0)
Sets the text (character string) of the annotation object.
The character string to assign to the annotation object.
Flags that indicate the object to process. You can combine values when appropriate by using a bitwise OR (|). The following are valid values:
|0||Process only the specified object.|
|ANNFLAG_SELECTED||[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.|
|ANNFLAG_NOINVALIDATE||[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.|
|SUCCESS||The function was successful.|
|< 1||An error occurred. Refer to Return Codes.|
For the AudioClip annotation object, the text property is the filename of the .WAV file to play.
For an example, refer to LAnnAudioClip::GetText.
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