Determines whether there is an existing frame after the current frame.
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsNextFrameAvailable() const
| Value | Meaning |
|---|---|
| TRUE | There is a frame after the current frame, so you can use LAnimationWindow::MoveNextFrame. |
| FALSE | There is not a frame after the current frame, so you cannot use LAnimationWindow::MoveNextFrame. |
You cannot call this function during animation playback.
Win32, x64.
This example uses IsNextFrameAvailable to mimic the PlayAnimation behavior
L_INT LAnimationWindow_IsNextFrameAvailableExample(HWND hWndParent){L_INT nRet;LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loadedLAnimationWindow MyAnimation;MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));nRet = MyAnimation.Load();if (nRet==SUCCESS){MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);while (MyAnimation.IsNextFrameAvailable()){Sleep(500);MyAnimation.MoveNextFrame();}}elsereturn nRet;return SUCCESS;}
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