Reads GML data stored in a JPEG 2000 file in memory.
#include "ltwrappr.h"
L_INT LJp2FileFormat::ReadGMLDataMemory(pBuffer, uBufferSize, pGMLData)
Pointer to a JPEG 2000 file in memory.
Size of the JPEG 2000 file in bytes.
Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
LJp2FileFormat::ReadGMLDataMemory reads GML data stored in a JPEG 2000 file in memory. You must free this structure by calling the LJp2FileFormat::FreeGMLData function.
Win32, x64.
This example reads GML data stored in JPEG 2000 file format
L_INT LJp2FileFormat__ReadGMLDataMemoryExample(L_UINT8* pFileBuffer, L_SIZE_T uFileSize){LJp2FileFormat Engine;L_JP2_GMLDATA GMLData;L_INT nRet = 0;/*Read GML data*/GMLData.uStructSize = sizeof(L_JP2_GMLDATA);nRet = Engine.ReadGMLDataMemory( pFileBuffer, uFileSize, &GMLData);if(nRet != SUCCESS)return nRet;/*Free GML data*/nRet = Engine.FreeGMLData( &GMLData);if(nRet != SUCCESS)return nRet;return SUCCESS;}
Help Collections
Raster .NET | C API | C++ Class Library | HTML5 JavaScript
Document .NET | C API | C++ Class Library | HTML5 JavaScript
Medical .NET | C API | C++ Class Library | HTML5 JavaScript
Medical Web Viewer .NET
Multimedia
Direct Show .NET | C API | Filters
Media Foundation .NET | C API | Transforms
Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document
