LAnimationWindow::EnableAnimateEvent

#include "ltwrappr.h"

L_BOOL LAnimationWindow::EnableAnimateEvent(bEnable=TRUE)

Enables or disables the animation playback event notifications.

Parameters

L_BOOL bEnable

Flag that determines whether to enable or disable animation events.

Value Meaning
TRUE Enable animation playback event notifications.
FALSE Disable animation playback event notifications.

Returns

The previous setting.

Comments

This function enables or disables the event notifications that are sent to LAnimationWindow::AnimateEvent.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

class MyClass : public LAnimationWindow 
 
{ 
 
   public : 
 
      virtual L_VOID AnimateEvent(L_INT nEvent,L_INT nFrameNumber) 
 
      { 
 
         L_TCHAR szStr[255]; 
         wsprintf(szStr,TEXT("Event number : %d\nFrameNumber : %d"),nEvent, nFrameNumber); 
         MessageBox(m_hWnd, szStr, TEXT("Example"), MB_OK|MB_ICONINFORMATION); 
 
         //call base class 
 
         LAnimationWindow::AnimateEvent(nEvent, nFrameNumber); 
 
      } 
 
}; 
 
 
 
L_INT LAnimationWindow_EnableAnimateEventExample(HWND hWndParent) 
{ 
   L_INT nRet; 
 
   LBase::LoadLibraries(LT_ALL_LEADLIB);  
 //make sure all libraries are loaded 
 
   MyClass MyAnimation; 
 
   MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif"))); 
   nRet = MyAnimation.Load(); 
   if (nRet==SUCCESS) 
   { 
      MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300); 
 
      nRet = MyAnimation.EnableAnimateEvent(); 
      if(nRet != SUCCESS) 
         return nRet; 
 
      nRet = MyAnimation.PlayAnimation(); 
      if(nRet != SUCCESS) 
         return nRet; 
 
      while (MyAnimation.IsPlaying()) 
 
      { 
 
         if (MyAnimation.DoEvents()) 
 
            break;  
  
      } 
 
   } 
   else 
      return nRet; 
 
   return SUCCESS; 
} 
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