LScreenCapture::~LScreenCapture

Summary

Destroys the object and frees any resources associated with it.

Syntax

#include "ltwrappr.h"

virtual LScreenCapture::~LScreenCapture()

Returns

None.

Comments

This is the destructor for the LScreenCapture class. You should not destroy any LScreenCapture object from another thread if this object is currently used in a capture operation without first calling LScreenCapture::StopCapture.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Example

L_INT LScreenCapture__LScreenCaptureDestructorExample() 
 
{ 
   LBitmap LeadBitmap; 
 
   // destructor will be called when this variable is out of scope 
 
   LScreenCapture screenCapture(&LeadBitmap); 
 
   //… 
 
   return SUCCESS; 
} 
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LEADTOOLS Raster Imaging C++ Class Library Help

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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.