Gets the internal file name used by the bitmap object.
#include "ltwrappr.h"
L_INT LBitmapBase::GetFileName(pszBuffer, puBuffSize)
The buffer to be updated with the file name. If you pass NULL then the required size will be returned in puBuffSize.
Pointer to a variable to be updated with the required size of pszBuffer.
| Value | Meaning |
|---|---|
| > 0 | Number of bytes copied to the buffer. |
| < 1 | An error occurred. Refer to Return Codes. |
Call this function to get the internal file used by the bitmap object.
Win32, x64.
L_INT LBitmapBase__GetFileNameExample(){L_INT nRet;LBitmapBase MyBitmap;L_TCHAR FileName[256];L_UINT uSize=256;memset(FileName,0,sizeof(FileName));MyBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")));nRet =MyBitmap.GetFileName(FileName,&uSize);if(nRet !=SUCCESS)return nRet;return SUCCESS;}
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