Gets the animation playback delay in milliseconds (ms) for the bitmap item at position nIndex inside the bitmap list.
#include "ltwrappr.h"
L_INT LAnimationWindow::GetDelay(nIndex) const
Position of bitmap list item.
The animation playback delay in milliseconds (ms).
Win32, x64.
L_INT LAnimationWindow_GetDelayExample(HWND hWndParent){L_INT nRet;LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loadedLAnimationWindow MyAnimation;MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));nRet = MyAnimation.Load();if (nRet==SUCCESS){MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);//Set the delay for All elements and display it...MyAnimation.SetDelay(3000);for (L_UINT i=0; i<MyAnimation.GetCount(); i++){L_TCHAR szStr[255];wsprintf(szStr,TEXT("Delay[%d] = %d"),i, MyAnimation.GetDelay(i));MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);}}elsereturn nRet;return SUCCESS;}
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