LBitmapBase::SetPlayBackDisposalMethod

Summary

Sets the animation playback disposal method.

Syntax

#include "ltwrappr.h"

L_VOID LBitmapBase::SetPlayBackDisposalMethod(uMethod)

Parameters

L_UINT uMethod

Animation playback disposal method. Possible values are:

Value Meaning
PLAYDISPOSE_NONE [0] Do nothing.
LAYDISPOSE_LEAVE [1] Leave the target bitmap as is.
LAYDISPOSE_RESTOREBACKGROUND [2] Restore the background.
LAYDISPOSE_RESTOREPREVIOUS [3] Restore the previous image.

Returns

None.

Comments

Call this function to set the animation playback disposal method.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LBitmapBase__SetPlayBackDisposalMethodExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap; 
 
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));  
   nRet =MyBitmap.Load(); 
   if(nRet !=SUCCESS) 
      return nRet; 
   MyBitmap.SetPlayBackDisposalMethod(PLAYDISPOSE_RESTOREPREVIOUS); 
    
   return SUCCESS; 
} 
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LEADTOOLS Raster Imaging C++ Class Library Help

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