Inserts an item into the ImageList Control.
#include "ltwrappr.h"
L_INT LImageListControl::Insert(pItem, nIndex=-1)
Pointer to an LILITEM structure containing the item to be inserted.
0-based index at which to insert the item. Pass -1 to insert item at the end of the list.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
All items beyond the specified index are pushed up by one.
Note: On an insert, the image and text (if any) are copied to internal storage. The ImageList Control will free its copy of the image and/or text when the item is deleted. You are responsible for freeing the original data when it is no longer needed by your application.
Win32, x64.
L_INT LImageListControl__InsertExample(HWND hParent){L_INT nRet;LImageListControl m_ImgList;LILITEM Item;LBitmapBase Bitmap;if(m_ImgList.CreateControl(hParent,0) == NULL)return FAILURE;nRet = Bitmap.Load(MAKE_IMAGE_PATH(TEXT("IMAGE1.CMP")));if(nRet != SUCCESS)return nRet;Item.uStructSize = sizeof(LILITEM);Item.pBitmap = Bitmap.GetHandle();Item.pText = MAKE_IMAGE_PATH(TEXT("IMAGE1.CMP"));Item.lData = 0;Item.bSelected = TRUE;Item.uMask = LILITEM_BITMAP | LILITEM_TEXT | LILITEM_DATA | LILITEM_SELECTED;nRet = m_ImgList.Insert(&Item);// at end of listif(nRet != SUCCESS)return nRet;L_INT nItem = m_ImgList.GetItemCount()-1;// make it visiblenRet = m_ImgList.EnsureVisible(nItem);if(nRet == 0)return FAILURE;return SUCCESS;}
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