Sets the bitmap of the annotation object.


#include "ltwrappr.h"

virtual L_INT LAnnStamp::SetBitmap(pBitmap, uFlags=0)

virtual L_INT LAnnStamp::SetBitmap(pBitmap, uFlags=0)


LBitmapBase * pBitmap

Pointer to the bitmap object referencing the bitmap object to assign to the specified object.


Pointer to the bitmap handle referencing the bitmap to assign to the specified object.

L_UINT uFlags

Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:

Value Meaning
0 Process only the specified object.
ANNFLAG_SELECTED [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.
ANNFLAG_NOINVALIDATE [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.


Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Required DLLs and Libraries


Win32, x64.

See Also




This is an example for LAnnStamp::SetBitmap(pBitmap, uFlags=0), with pBitmap of type pBITMAPHANDLE:

L_INT LAnnStamp_SetBitmapExample(HWND hWnd, pBITMAPHANDLE pBitmap, LAnnContainer  * pAnnContainer, LAnnStamp  * pAnnStamp) 
	L_INT nRet; 
   HDC hWindowDC;  /* Device context of the current window */ 
   ANNRECT ContainerRect; /* Root container's rectangle */ 
   ANNRECT MyStampRect; /* Rectangle for the stamp object */ 
   RECT rAnnBounds; /* Bounding rectangle used to draw the object */ 
   /* Get the device context of the current window */ 
   hWindowDC = GetDC (hWnd); 
   /* Get the container's rectangle */ 
   nRet = pAnnContainer->GetRect(&ContainerRect); 
	if(nRet != SUCCESS) 
		return nRet; 
   /* Size and position the stamp, adjusting the height to keep the bitmap's aspect ratio */ 
   MyStampRect.left = ContainerRect.right / 8; = ContainerRect.bottom / 2; 
   MyStampRect.right = ContainerRect.right  / 2; 
   MyStampRect.bottom = + 
								(((MyStampRect.right - MyStampRect.left) * BITMAPHEIGHT(pBitmap)) / BITMAPWIDTH(pBitmap)); 
   nRet =  pAnnStamp->SetRect(&MyStampRect); 
   if(nRet != SUCCESS) 
	   return nRet; 
   /* Assign the bitmap to the stamp;*/ 
   nRet = pAnnStamp->SetBitmap(pBitmap,0); 
	if(nRet != SUCCESS) 
		return nRet; 
   /* Display the stamp */ 
   nRet = pAnnStamp->GetBoundingRect(&rAnnBounds); 
	if(nRet != SUCCESS) 
		return nRet; 
   nRet = pAnnStamp->Draw(hWindowDC, &rAnnBounds); 
	if(nRet != SUCCESS) 
		return nRet; 
   ReleaseDC(hWnd, hWindowDC); 
   /* Remove the queued paint message */ 
   ValidateRect(hWnd, &rAnnBounds);    
	return SUCCESS; 

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