Called for each bump or nick found by LBitmap::Smooth.
virtual L_INT LBitmap::SmoothCallBack(uBumpOrNick, iStartRow, iStartCol, iLength, uHorV)
Flag that indicates whether to remove bumps or fill in nicks. Possible values are:
|SMOOTH_BUMP||Remove a bump.|
|SMOOTH_NICK||Fill in a nick.|
The starting row of the bump or nick. The rows are zero-based.
The starting column of the bump or nick. The columns are zero-based.
Length (in pixels) of the bump or nick.
Flag that indicates whether the element being smoothed is vertical or horizontal. Possible values are:
|SMOOTH_HORIZONTAL_ELEMENT||A horizontal bump or nick|
|SMOOTH_VERTICAL_ELEMENT||A vertical bump or nick|
|SUCCESS_REMOVE||Remove the bump or fill the nick.|
|SUCCESS_NOREMOVE||Do not remove the bump or fill the nick.|
|Otherwise||An error occurred. Refer to Return Codes.|
This member function is called for each bump and nick found by LBitmap::Smooth. Return SUCCESS_REMOVE to have the bump removed or the nick filled. Return SUCCESS_NOREMOVE to leave the bump or nick unchanged. Pass any other value to abort. This value will be the return value of the LBitmap::Smooth(). If flags SMOOTH_IMAGE_UNCHANGED and SMOOTH_SINGLE_REGION are being used, then the return value of this function affects only the internal single region that contains all the changes.
For an example, refer to LBitmap::Smooth.
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