Determines whether the animation playback uses transparency.
#include "ltwrappr.h"
L_BOOL LBitmapBase::IsPlayBackTransparencyEnabled()
| Value | Meaning |
|---|---|
| TRUE | The animation playback uses transparency. |
| FALSE | The animation playback does not use transparency. |
Call this function to check if the animation playback uses transparency.
Win32, x64.
L_INT LBitmapBase__IsPlayBackTransparencyEnabledExample(){L_INT nRet;LBitmapBase MyBitmap;L_BOOL bPBTE;MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));nRet =MyBitmap.Load();if(nRet !=SUCCESS)return nRet;bPBTE=MyBitmap.IsPlayBackTransparencyEnabled();return SUCCESS;}
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