Determines whether auto loop is enabled.
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsAutoLoopEnabled() const
The current state for auto loop. Possible values are:
| Value | Meaning |
|---|---|
| TRUE | Auto loop is enabled. |
| FALSE | Auto loop is disabled. |
When auto loop is enabled, animation playback will always loop, even if you call LAnimationWindow::EnableLoop(FALSE).
When auto loop is disabled, animation playback looping will depend on the last call to LAnimationWindow::EnableLoop.
Win32, x64.
The following example will set auto loop to TRUE, so every time an animation is
played, the play will be continuous, i.e. will loop infinitely.
/*<documentation/>*/L_INT IsAutoLoopEnabledExample(HWND hWndParent){L_BOOL bLoop;LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loadedLAnimationWindow MyAnimation;//Set auto loop to TRUEMyAnimation.EnableAutoLoop(TRUE);if (MyAnimation.IsAutoLoopEnabled()){MyAnimation.EnableLoop(FALSE); //Has no effectbLoop = MyAnimation.IsLoopEnabled(); //bLoop must be TRUE}elseMessageBox(hWndParent, TEXT("Auto Loop is not enabled"),TEXT("Example"),MB_OK | MB_ICONINFORMATION);return SUCCESS;}
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