LBitmapList::GetGlobalLoop

Summary

Gets the value of the global loop for the class object's bitmap list.

Syntax

#include "ltwrappr.h"

L_UINT LBitmapList::GetGlobalLoop()

Returns

The value of the global loop for the bitmap list.

Comments

GlobalLoop is the loop count when playing an animation. 0 means continuous looping.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Example

L_INT LBitmapList__GetGlobalLoopExample(L_TCHAR  * pszFileName) 
 
{ 
   L_INT nRet; 
   LBitmapList BitmapList; 
   L_BOOL bHasGlobalLoop; 
   L_UINT uGlobalLoop; 
 
   nRet =BitmapList.Load (pszFileName); 
   if(nRet !=SUCCESS) 
      return nRet; 
   bHasGlobalLoop = BitmapList.HasGlobalLoop (); 
   if(bHasGlobalLoop ==TRUE) 
      uGlobalLoop = BitmapList.GetGlobalLoop (); 
   //... 
 
   return SUCCESS; 
} 
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