Adds a three-dimensional texture pattern created by applying the bump image to the destination image.
#include "ltwrappr.h"
virtual L_INT LBitmap::BumpMap(pBumpBitmap, pBumpData, uFlags = 0)
virtual L_INT LBitmap::BumpMap(hBumpBitmap, pBumpData, uFlags = 0)
Pointer to the bitmap handle referencing the Bump bitmap.
Pointer to the bitmap object referencing the Bump bitmap.
Pointer to a BUMPDATA structure that contains information about the bump parameter.
Reserved for future use. Must be 0.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
To update a status bar or detect a user interrupt during execution of this function, refer to LBase::EnableStatusCallback.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Bump Map Function - Before

Bump Map Function - After

View additional platform support for this Bump Map function.
Win32, x64.
L_INT LBitmap__BumpMapExample(LAnimationWindow *BitmapWindow){L_INT nRet;BUMPDATA BumpData;LBitmap Bitmap, PaintBitmap;nRet =Bitmap.Load(MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Image1.jpg")), 0,ORDER_BGR);if(nRet !=SUCCESS)return nRet;BumpData.uStructSize = sizeof(BUMPDATA);BumpData.bTile = TRUE;BumpData.nAzimuth = 5;BumpData.nBright = 50;BumpData.nIntensity = 0;BumpData.nXDst = 0;BumpData.nYDst = 0;BumpData.nXOffset = 0;BumpData.nYOffset = 0;BumpData.uDepth = 3;BumpData.uElevation = 0;BumpData.pLut = NULL;nRet =BitmapWindow->BumpMap(&Bitmap,&BumpData);if(nRet !=SUCCESS)return nRet;return SUCCESS;}
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Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document
