Allocates memory for the bitmap data.


#include "ltwrappr.h"

virtual L_INT LBitmapBase::Allocate(nMemoryType=TYPE_CONV)


L_INT nMemoryType

The type of memory to be used when allocating memory for the bitmap data. Possible values are:

Value Meaning
TYPE_CONV [0x0001] Use conventional memory if the image will fit, otherwise swap to disk.
TYPE_USER [0x0002] Create a bitmap where the user maintains the data pointer.
TYPE_TILED [0x0004] Create tiled bitmaps.
TYPE_NOTILED [0x0008] Do not create tiled bitmaps, even if the conventional memory has failed.
TYPE_DISK [0x0080] Do not use conventional memory. Swap to disk only.
TYPE_NODISK [0x0100] Do not swap to disk using LEAD's virtual memory. Windows virtual memory is not affected.
TYPE_COMPRESSED [0x0200] (Document/Medical only) Allocate an RLE-compressed bitmap. This flag can be used with TYPE_CONV or TYPE_NODISK. For more information, refer to Speeding Up 1-Bit Documents.
TYPE_SUPERCOMPRESSED [0x0400] (Document/Medical only) Keep images compressed in memory. This option causes slow access, but very low memory usage. This option is available only for 1-bit, 8-bit grayscale and 24-bit images.


Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.


The amount of memory allocated depends on the size of the image indicated in the internal bitmap handle (Width, Height, and BitsPerPixel). LBitmapBase::Initialize must be called prior to calling this function.

This is a low-level function that is used only when you create a bitmap from scratch using LBitmapBase::Initialize. Normally, the functions that load or create a bitmap allocate the required memory for you. (In that case, calling Allocate() causes your application to lose memory.)

Required DLLs and Libraries


Win32, x64.

See Also




L_INT LBitmapBase__AllocateExample() 
   L_INT nRet; 
   LBitmapBase MyBitmap; 
   nRet =MyBitmap.Initialize(100,200,24); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet =MyBitmap.Allocate(TYPE_CONV); 
   if(nRet !=SUCCESS) 
      return nRet; 
      nRet = MyBitmap.Free(); 
   return nRet; 
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