LBitmap::GetUserLookupTable

Summary

Updates the lookup table, based on a curve that passes through the specified points.

Syntax

#include "ltwrappr.h"

virtual L_INT LBitmap::GetUserLookupTable (pLookupTable, uLookupLen, apUserPoint, uUserPointCount, puPointCount, uFlags = 0)

Parameters

L_UINT * pLookupTable

Pointer to the lookup table to be filled by this function. The length of the lookup table is specified in the uLookupLen parameter.

L_UINT uLookupLen

Length of the lookup table pointed to by the pLookupTable parameter. Possible values are:

Value Meaning
65536 16-bit / sample image
4096 12-bit / sample image
256 8-bit / sample image

POINT * apUserPoint

Pointer to an array of POINT structures that contain the points on the curve used to update the lookup table.

L_UINT uUserPointCount

Number of points in the apUserPoint array.

L_UINT * puPointCount

Pointer to a variable to be updated with the number of entries in the lookup table that were actually updated.

L_UINT32 uFlags

Reserved for future use. Must be 0.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

This function will update the lookup table array using the best curve that passes through the points specified in the apUserPoint parameter. The points in the array may be sorted or not. In most cases, this function is used with the LBitmap::RemapIntensity function.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LBitmap__GetUserLookupTableExample(LBitmap & Bitmap, L_TCHAR * pszFile) 
{ 
   L_INT nRet; 
   L_UINT LookupTable[256]; 
   POINT apUserPoint[3] = { {0, 0}, {128, 150}, {255, 255} }; 
 
   nRet =Bitmap.Load(pszFile, 24, ORDER_BGR); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   nRet =Bitmap.GetUserLookupTable(LookupTable, 256, apUserPoint, 3, NULL); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet =Bitmap.RemapIntensity((L_INT*)LookupTable, 256, CHANNEL_MASTER); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   return SUCCESS; 
} 
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