Gets the current number of selected items in the ImageList Control.
#include "ltwrappr.h"
L_INT LImageListControl::GetSelectCount(L_VOID)
| Value | Meaning |
|---|---|
| >= 0 | The number of selected items. |
| <0 | An error occurred. Refer to Return Codes. |
Call this function, before calling LImageListControl::GetSelectedItems, to get the number of selected items. You can then use this number for allocating storage for the LILITEM structures.
Win32, x64.
L_INT LImageListControl__GetSelectCountExample(HWND hParent){L_INT nRet;LImageListControl m_ImgList;L_INT nCount;LILITEM Item;LBitmapBase Bitmap;if(m_ImgList.CreateControl(hParent,0) == NULL)return FAILURE;// insert an item to image list control and set it as selectednRet = Bitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")));Item.uStructSize = sizeof(LILITEM);Item.pBitmap = Bitmap.GetHandle();Item.pText = MAKE_IMAGE_PATH(TEXT("image1.cmp"));Item.lData = 0;Item.bSelected = TRUE;Item.uMask = LILITEM_BITMAP | LILITEM_TEXT | LILITEM_DATA | LILITEM_SELECTED;nRet = m_ImgList.Insert(&Item);// at end of list// get selected countnCount = m_ImgList.GetSelectCount();if(nCount>0){pLILITEM pItems=NULL;pItems = (pLILITEM)GlobalAlloc(GMEM_MOVEABLE, sizeof(LILITEM)*nCount);pItems->uStructSize = sizeof(LILITEM);pItems->uBitmapStructSize = sizeof(BITMAPHANDLE);if(pItems){// get the selected itemsnRet = m_ImgList.GetSelectedItems(pItems);if(nRet < 0)return nRet;L_INT x;CString csOut;csOut.Format(TEXT("%ld items selected!"), nCount);AfxMessageBox(csOut);for(x=0; x<nCount; x++){csOut.Format(TEXT("Item#%ld with text=%s"), pItems[x].lIndex, pItems[x].pText);AfxMessageBox(csOut);}GlobalFree(pItems);}}return SUCCESS;}
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