Brings up the Color Resolution dialog box and creates an optimized palette for all bitmaps in the list, depending on the users options.
#include "ltwrappr.h"
L_INT LAnimationWindow::DoModalColorResItems(hwndParent=NULL)
Handle to the parent window of the dialog.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
For more information, refer to LDialogColor::DoModalColorRes.
Win32, x64.
L_INT LAnimationWindow_DoModalColorResItemsExample(HWND hWndParent){L_INT nRet;LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loadedLAnimationWindow MyAnimation;MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));nRet = MyAnimation.Load();if (nRet==SUCCESS){/* Get a palette for the animation*/nRet = MyAnimation.DoModalColorResItems(hWndParent);if (nRet==SUCCESS_DLG_CANCEL){MessageBox(hWndParent, TEXT("User aborted the dialog!"),TEXT("Example"), MB_OK | MB_ICONINFORMATION);return FAILURE ;}MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);nRet = MyAnimation.PlayAnimation();if(nRet != SUCCESS)return nRet;while (MyAnimation.IsPlaying()){if (MyAnimation.DoEvents())break;}}elsereturn nRet;return SUCCESS;}
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