Redistributes the RGB values of the specified bitmap, using the values stored in the specified structures.
#include "ltwrappr.h"
virtual L_INT LBitmap::ChannelMix(pRedFactor, pGreenFactor, pBlueFactor, uFlags = 0)
Pointer to a COLORDATA structure that contains the values to use for redistributing the bitmap's red values.
Pointer to a COLORDATA structure that contains the values to use for redistributing the bitmap's green values.
Pointer to a COLORDATA structure that contains the values to use for redistributing the bitmap's blue values.
Reserved for future use. Must be 0.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
This function is used to rebalance the colors in a bitmap. It can be used to make color adjustments and corrections.
This function supports 1-, 2-, 3-, 4-, 5-, 6-, 7-, 8-, 24- and 48-bit bitmaps and can support regions for 24- and 48-bit bitmaps. If the bitmap has a region, the effect will be applied on the region only.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Channel Mixer Function - Before

Channel Mixer Function - After

View additional platform support for this Channel Mixer function.
Win32, x64.
The following example applies the LBitmap::ChannelMix function to it:
L_INT LBitmap__ChannelMixExample(LAnimationWindow *BitmapWindow){COLORDATA RedFact, GreenFact, BlueFact;RedFact.uStructSize = sizeof(COLORDATA);GreenFact.uStructSize = sizeof(COLORDATA);BlueFact.uStructSize = sizeof(COLORDATA);RedFact.nRedFactor = 250;RedFact.nGreenFactor = 255;RedFact.nBlueFactor = 222;RedFact.nConstant = 0;GreenFact.nRedFactor = 100;GreenFact.nGreenFactor = 0;GreenFact.nBlueFactor = 250;GreenFact.nConstant = 0;BlueFact.nRedFactor = 5;BlueFact.nGreenFactor = 0;BlueFact.nBlueFactor = 0;BlueFact.nConstant = 0;return BitmapWindow->ChannelMix( &RedFact, &GreenFact, &BlueFact);}
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