Updates part or all of the bitmap handle's palette with colors from your palette.
#include "ltwrappr.h"
virtual L_INT LBitmapBase::PutColors(nIndex, nCount, pPalette)
The index of the first color to update.
The number of colors to update.
Pointer to an array of RGBQUAD structures that contains the color values.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
You specify the index of the first color and the number of colors to update in the pPalette. For the reverse action, refer to LBitmapBase::GetColors.
Win32, x64.
L_INT LBitmapBase__PutColorsExample(){L_INT nRet;LBitmapBase MyBitmap,Bitmap2;RGBQUAD Colors[256];MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("8bits.bmp")));nRet =MyBitmap.Load(24);if(nRet !=SUCCESS)return nRet;Bitmap2.SetFileName(MAKE_IMAGE_PATH(TEXT("8bits.bmp")));nRet =Bitmap2.Load();if(nRet !=SUCCESS)return nRet;nRet =MyBitmap.GetColors(0, 255, Colors);if(nRet !=SUCCESS)return nRet;nRet =Bitmap2.PutColors(0, 255, Colors);if(nRet !=SUCCESS)return nRet;return SUCCESS;}
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