LBitmapBase::PutColors

Summary

Updates part or all of the bitmap handle's palette with colors from your palette.

Syntax

#include "ltwrappr.h"

virtual L_INT LBitmapBase::PutColors(nIndex, nCount, pPalette)

Parameters

L_INT nIndex

The index of the first color to update.

L_INT nCount

The number of colors to update.

LPRGBQUAD pPalette

Pointer to an array of RGBQUAD structures that contains the color values.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

You specify the index of the first color and the number of colors to update in the pPalette. For the reverse action, refer to LBitmapBase::GetColors.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LBitmapBase__PutColorsExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap,Bitmap2; 
   RGBQUAD Colors[256]; 
 
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("8bits.bmp"))); 
   nRet =MyBitmap.Load(24); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   Bitmap2.SetFileName(MAKE_IMAGE_PATH(TEXT("8bits.bmp"))); 
   nRet =Bitmap2.Load(); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   nRet =MyBitmap.GetColors(0, 255, Colors); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet =Bitmap2.PutColors(0, 255, Colors); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   return SUCCESS; 
} 
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