Sets the text (character string) of the annotation object.
virtual L_INT LAnnStamp::SetText(pText, uFlags=0)
Character string to assign to the annotation object.
Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:
|0||Process only the specified object.|
|ANNFLAG_SELECTED||[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.|
|ANNFLAG_NOINVALIDATE||[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.|
|SUCCESS||The function was successful.|
|< 1||An error occurred. Refer to Return Codes.|
For an example, refer to LAnnStamp::GetText.
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