Starts an animation playback.
#include "ltwrappr.h"
L_INT LAnimationWindow::PlayAnimation()
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
This function starts an animation playback. In order to play an animation, you must call LAnimationWindow::Load or LAnimationWindow::SetBitmapList prior to calling this function. You can also pass an LBitmapList object using the constructor.
If the animation is already started, the function will return WRPERR_ANIMATION_ALREADY_STARTED.
If the loaded file is not a valid file, the return value will be WRPERR_ANIMATION_INVALID_FILE.
Win32, x64.
The following example will create an animation, and play it continuously
until the user aborts or closes the program.
The program uses DoEvents to allow the user to stop animation.
L_INT LAnimationWindow_PlayAnimationExample(HWND hWndParent){L_INT nRet;LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loadedLAnimationWindow MyAnimation;//Set auto loop to TRUEMyAnimation.EnableLoop();MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));nRet = MyAnimation.Load();if (nRet!=SUCCESS){MessageBox(hWndParent, TEXT("Error loading file!"),TEXT("Sample"), MB_OK|MB_ICONSTOP);return nRet;}MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);nRet = MyAnimation.PlayAnimation();if(nRet != SUCCESS)return nRet;while (MyAnimation.IsPlaying()){L_BOOL bCanceled;L_BOOL bQuit = MyAnimation.DoEvents(&bCanceled);if (bCanceled || bQuit){MyAnimation.StopAnimation();break;}}return SUCCESS;}
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