Fills the specified array of ANNPOINT structures with the vertices of the annotation object.


#include "ltwrappr.h"

virtual L_INT LAnnPolygon::GetPoints(pPoints)



Pointer to the array to be filled with the vertices of the object.


Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.


You can use the LAnnPolygon::GetPointCount function to determine the required size of the array before calling this function.

The ANNPOINT structure is like a Windows POINT structure, except that it uses double-precision floating point values.

Coordinates of an object's points are relative to its container object. The coordinates are interpreted using the container's scaling factors and offsets, which are described in Low-Level Coordinate System for Annotations.

Required DLLs and Libraries


Win32, x64.

See Also




This example gets the points for an object, shrinks the object by 1/2
and then puts the points back to the object.

L_INT LAnnPolygon_GetPointsExample(HWND hwnd, LAnnContainer& LeadContainer,  
																	L_BOOL fDoubleClick, L_INT x, L_INT y, L_UINT keyFlags) 
	L_INT nRet; 
   HANNOBJECT hObject; // Local variable for the annotation object  
   POINT PointToTest; // The point in the window's client area to test  
   L_UINT TestResult; // Result of the test  
   pANNPOINT pPoints; // Pointer to the points in the object 
   L_UINT  uCount;  // Number of points in the object  
   L_INT  i; 
   ANNRECT rcDefine;// Defining rectangle for the object  
   L_DOUBLE cx; // Center x point 
   L_DOUBLE cy; // Center y point 
   LBuffer LeadBuffer ; 
   memset(&HitTestInfo, 0, sizeof(ANNHITTESTINFO));  
   HitTestInfo.uStructSize = sizeof(ANNHITTESTINFO);  
   // Did we hit an object?  
   // Use incoming coordinates to specify the point to test  
   PointToTest.x = x; 
   PointToTest.y = y; 
   // Get the object at the specified point  
   nRet = LeadContainer.HitTest ( &PointToTest, &TestResult, &hObject, &HitTestInfo, sizeof(ANNHITTESTINFO)); 
	if(nRet != SUCCESS) 
		return nRet; 
   if ( TestResult == ANNHIT_BODY ) 
      LAnnPolygon   LeadPolygon(hObject) ; 
      // first, get the # of points in the object 
      uCount = LeadPolygon.GetPointCount (); 
      LeadBuffer.Reallocate(sizeof(ANNPOINT) * uCount); 
      pPoints = (pANNPOINT)LeadBuffer.Lock() ; 
      // Now, get the points  
      // Get the defining rect, and find the center point 
      LeadPolygon.GetRect ( &rcDefine ); 
      cx = (rcDefine.right + rcDefine.left) / 2; 
      cy = (rcDefine.bottom + / 2; 
      for (i=0; i<(L_INT)uCount; i++) 
         pPoints[i].x += (cx - pPoints[i].x) / 2; 
         pPoints[i].y += (cy - pPoints[i].y) / 2; 
      // Put the new points back into the object 
      nRet = LeadPolygon.SetPoints ( pPoints, uCount); 
		if(nRet != SUCCESS) 
			return nRet; 
      LeadBuffer.Unlock() ; 
	return SUCCESS; 

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