Gets the disposal method for the bitmap item at position nIndex inside the bitmap list.
#include "ltwrappr.h"
L_INT LAnimationWindow::GetDisposalMethod(nIndex) const
Position of bitmap list item.
The animation playback disposal method. For possible values, refer to Animation Disposal Methods.
Win32, x64.
L_INT LAnimationWindow_GetDisposalMethodExample(HWND hWndParent){L_INT nRet;L_UINT i;LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loadedLAnimationWindow MyAnimation;MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));nRet = MyAnimation.Load();if (nRet==SUCCESS){MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);//Set the disposal method for All elements and display it...for (i=0; i<MyAnimation.GetCount(); i++){if (i % 2){nRet = MyAnimation.SetDisposalMethod(DISPOSAL_RESTOREPREVIOUS, i);if(nRet != SUCCESS)return nRet;}else{nRet = MyAnimation.SetDisposalMethod(DISPOSAL_LEAVE, i);if(nRet != SUCCESS)return nRet;}}//display the result…for (i=0; i<MyAnimation.GetCount(); i++){L_TCHAR szStr[255];L_TCHAR *pszDispMethod;switch (MyAnimation.GetDisposalMethod(i)){caseDISPOSAL_NONE :pszDispMethod = TEXT("No Disposal");break;caseDISPOSAL_LEAVE:pszDispMethod = TEXT("Leave");break;caseDISPOSAL_RESTOREBACKGROUND:pszDispMethod = TEXT("Restore Background");break;caseDISPOSAL_RESTOREPREVIOUS:pszDispMethod = TEXT("Restore Previous");break;default:pszDispMethod = TEXT("Unkown");break;}wsprintf(szStr,TEXT("BitmapDisposal[%d] = %s"),i, pszDispMethod);MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);}}elsereturn nRet;return SUCCESS;}
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