Sets a value that indicates whether the pointer of an TextPointer object is fixed.


#include "ltwrappr.h"

virtual L_INT LAnnTextPointer::SetTextPointerFixed(bPointerFixed, uFlags)


L_BOOL bPointerFixed

Value that specifies whether the pointer of an LAnnTextPointer is fixed. Possible values are:

Value Meaning
TRUE Fixes the pointer of an LAnnTextPointer object.
FALSE Makes the pointer of an LAnnTextPointer move with the object.

L_UINT uFlags

Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:

Value Meaning
0 Process only the specified object.
ANNFLAG_SELECTED [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.
ANNFLAG_NOTTHIS [0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.
ANNFLAG_RECURSE [0x0008] Process objects within a container, and within any subcontainers, down to any level.
ANNFLAG_NOTCONTAINER [0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.
ANNFLAG_NOINVALIDATE [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.
ANNFLAG_CHECKMENU [0x0020] Process objects only if the ANNAUTOTEXT_MENU_TEXT menu item has been selected.


Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.


Passing TRUE for bPointerFixed fixes the pointer of the text pointer object. When the text pointer is fixed, the location that the text pointer points to does not change when moving the object (either programatically or through automation)

Passing FALSE for bPointerFixed frees the pointer of the text pointer object. This means that when the object is moved, the location the text pointer points to moves along with the object.

Required DLLs and Libraries


Win32, x64.

See Also




For an example, refer to LAnnTextPointer::GetTextPointerFixed.

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