LAnimationWindow::GetAnimationColorOrder

Summary

Gets the color order for the playback bitmap.

Syntax

#include "ltwrappr.h"

L_INT LAnimationWindow::GetAnimationColorOrder() const

Returns

The color order for the playback bitmap. Possible values are:

Value Meaning
ORDER_RGB [0] Red, green, and blue color order in memory
ORDER_BGR [1] Blue, green, and red color order in memory
ORDER_GRAY [2] 12 or 16-bit grayscale image. 12 and 16-bit grayscale images are only supported in the Document/Medical toolkits.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LAnimationWindow_GetAnimationColorOrderExample(HWND hWndParent) 
{ 
   L_INT nRet; 
 
   LBase::LoadLibraries(LT_ALL_LEADLIB);  
 //make sure all libraries are loaded 
 
   LAnimationWindow MyAnimation; 
 
   MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif"))); 
 
 
   nRet = MyAnimation.Load(); 
   if (nRet==SUCCESS) 
 
   { 
      L_TCHAR szStr[255]; 
 
      L_TCHAR  * pszColorOrder; 
 
      switch (MyAnimation.GetAnimationColorOrder()) 
 
      { 
 
         case ORDER_RGB : /* RGB ordering */ 
 
            pszColorOrder = TEXT("RGB ordered"); 
 
         break; 
 
         case ORDER_BGR : /* BGR ordering */ 
 
            pszColorOrder = TEXT("BGR ordered"); 
 
         break; 
 
         case ORDER_GRAY : /*Gray pixels */ 
 
            pszColorOrder = TEXT("Gray pixels"); 
 
         break; 
 
         default : 
            pszColorOrder = TEXT("Unknown"); 
         break; 
      } 
 
      wsprintf(szStr, TEXT("Bitmap Bits Per Pixel = %d, Color order = %s."), 
 
      MyAnimation.GetAnimationBitsPerPixel(), pszColorOrder); 
 
      MessageBox(hWndParent, szStr,TEXT("Example"),MB_OK|MB_ICONSTOP); 
 
      return SUCCESS; 
 
   } 
 
   else  
      return nRet; 
} 
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LEADTOOLS Raster Imaging C++ Class Library Help

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