IltmmPlay::SaveStillBitmap

Summary

Saves a snapshot from the running stream to a file, as a bitmap.

Syntax

#include "ltmm.h"

Language Syntax
C HRESULT IltmmPlay_SaveStillBitmap(pPlay, filename, format, quality, flags, timeout)
C++ HRESULT SaveStillBitmap(filename, format, quality, flags, timeout)

Parameters

IltmmPlay *pPlay

Pointer to an IltmmPlay interface.

BSTR filename

Character string containing the name of the file in which to save the bitmap.

long format

Value that represents the output file format. For a list of possible values, refer to ltmmPlay_StillFormat Constants.

long quality

Value that represents the compression quality. This is used only when the Format parameter is ltmmPlay_StillFormat_CMP. For a list of possible values, refer to Compression Quality Factors.

long flags

Not used. Pass 0.

long timeout

The timeout period in milliseconds. The function will fail if it was not able to take a sample in the specified time. Use 1 to wait indefinitely until a sample is snapped.

Returns

Value Meaning
S_OK The function was successful.
<> S_OK An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation.

Comments

This method blocks (does not return) until the timeout occurs or the sample is snapped.

The following functions can also be used to obtain still images:

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

Language Example
C IltmmPlay::SaveStillBitmap
C++ IltmmPlay::SaveStillBitmap
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.