The pointer annotation object is defined by two points, with the an arrow at the first point. In design mode, click and drag to specify the points in the current window. Holding down the Shift key while drawing the pointer will draw the pointer annotation object at an angle that is a multiple of 45 degrees.
In design mode, click on the object with the right mouse button to do the following:
Undo the last user action.
Cut or copy the object to the clipboard.
Delete the object.
Select all objects.
Bring the object to the front or send it to the back.
Lock and unlock annotation objects. See Password Dialog Box for Annotations.
Change the name properties. See Name Dialog Box for Annotations.
Change the line width and style properties. See Line Dialog Box for Annotations.
Change the binary raster operations (ROP2) code. See ROP2 Dialog Box for Annotations.
Change the foreground color. See Color Dialog Box for Annotations.
Change the fixed properties. See Fixed Dialog Box for Annotations.
Set and manage hyperlink properties for an object or group of objects. Note: The actual management of a hyperlink must be done through low-level implementation. Only the Menu Item "Hyperlink" and an associated event are provided through the automation object. For more information, refer to Implementing Annotation Hyperlinks.
For information on flipping, reversing or rotating annotation objects, refer to Flipping, Reversing and Rotating Annotation Objects.
For low-level implementation details, refer to Pointer Annotation Object.