LAnnTextPointer::DeleteUserHandle

#include "ltwrappr.h"

virtual L_INT LAnnTextPointer::DeleteUserHandle(nIndex)

L_INT32 nIndex;

index of the user handle to delete

Deletes an existing user-defined annotation handle.

Parameter

Description

nIndex

Index of the user-defined handle to delete. The index is zero based. Pass -1 to delete all user-defined handles. Passing a negative value other than 1 makes the function return ERROR_INV_PARAMETER.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Call this function to delete a user-defined handle from an annotation object.

Set uIndex to -1 to delete all the user-defined handles.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members, LAnnTextPointer::AddUserHandle, LAnnTextPointer::EnumerateHandles, LAnnTextPointer::EnumHandleCallBack, LAnnTextPointer::GetUserHandle, LAnnTextPointer::GetUserHandles, LAnnTextPointer::ChangeUserHandle

Topics:

Annotation Functions: Object Properties

 

Implementing Annotations

 

Automated User Interface for Annotations

 

Annotation Functions: Creating and Deleting Annotations

 

Types of Annotations

 

Annotation Functions: Implementing Custom Annotations

 

Fixed Annotations

 

Minimizing Flicker With Double Buffering

Example

// This examples deletes the first user handle of an object 
L_INT LAnnTextPointer_DeleteUserHandleExample(LAnnTextPointer *LTextPointer) 
{ 
   L_INT nRet; 
   L_UINT uCount; 
   // Get the total count of user handles 
   nRet = LTextPointer->GetUserHandles(NULL, &uCount); 
   if(nRet != SUCCESS) 
      return nRet; 
   if (uCount > 0) 
   { 
      nRet = LTextPointer->DeleteUserHandle(0); 
      if(nRet != SUCCESS) 
         return nRet; 
   } 
   else 
   { 
      MessageBox(NULL, TEXT("No User Handles!"), TEXT("Error"), MB_OK); 
      return FAILURE; 
   } 
   return SUCCESS; 
} 

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