#include "ltwrappr.h"
L_BOOL LBitmapBase::IsPlayBackWaitUserInput()
Determines whether the animation playback waits for user input.
TRUE  | 
The animation playback waits for user input.  | 
FALSE  | 
The animation playback does not wait for user input.  | 
Call this function to check if the animation playback waits for user input.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.  | 
Win32, x64.
Functions:  | 
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Topics:  | 
Raster Image Functions: Creating and Maintaining Lists of Images  | 
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#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileNameL_INT LBitmapBase__IsPlayBackWaitUserInputExample(){L_INT nRet;LBitmapBase MyBitmap;L_BOOL bPBWUI;MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));nRet =MyBitmap.Load();if(nRet !=SUCCESS)return nRet;bPBWUI=MyBitmap.IsPlayBackWaitUserInput();return SUCCESS;}
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