LAnnotation::GetActiveState

#include "ltwrappr.h"

virtual L_UINT LAnnotation::GetActiveState()

Gets the Activation State of the specified object.

Returns

The object's activation state constant.  Possible values are:

Value

Meaning

ANNACTIVE_DISABLED

[0] The object will not respond to activation events.

ANNACTIVE_ENABLED

[1] The object will respond to activation events.

Comments

The following types of objects respond to activation events:

Automation object

AudioClip

Button

HotSpot

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Topics:

Annotation Functions: Object Properties

 

Implementing Annotations

Example

L_INT LAnnotation_GetActiveStateExample(LAnnotation& LeadAnn) 
{ 
   L_INT nRet; 
   L_UINT   uActiveState ; 
   ANNRECT  AnnRect ; 
   uActiveState = LeadAnn.GetActiveState() ; 
   if (uActiveState != ANNACTIVE_ENABLED) 
   { 
      nRet = LeadAnn.SetActiveState(ANNACTIVE_ENABLED) ; 
      if(nRet != SUCCESS) 
         return nRet; 
   } 
   nRet = LeadAnn.GetRect(&AnnRect); 
   if(nRet != SUCCESS) 
      return nRet; 
   return SUCCESS; 
} 

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