LAnnPolygon::GetFillMode

#include "ltwrappr.h"

virtual L_UINT LAnnPolygon::GetFillMode(puFillMode, pnAlpha)

L_UINT * puFillMode;

pointer to a variable to be updated with the fill mode

L_INT * pnAlpha;

pointer to a variable to be updated with the alpha value

Gets the fill mode and alpha of the specified annotation object.

NOTE: THIS FUNCTION IS NOW INHERITED DIRECTLY FROM THE PARENT LANNOTATION CLASS.

Parameter Description
puFillMode Pointer to a variable to be updated with the object's fill mode constant. Possible fill mode values are:
  Value Meaning
  ANNMODE_TRANSPARENT [0] Transparent
  ANNMODE_TRANSLUCENT [1] Translucent
  ANNMODE_OPAQUE [2] Opaque
  ANNMODE_ALPHA [3] Alpha
pnAlpha Pointer to a variable to be updated with the objects alpha value. This is only valid if the fill mode puFillMode is updated with is ANNMODE_ALPHA. Possible values range from 0 255 where:
  Value Meaning
  0 Transparent background.
  255 Opaque background.

Returns

The object's fill mode constant. Possible values of the fill mode are:

ANNMODE_TRANSPARENT [0]

ANNMODE_TRANSLUCENT [1]

ANNMODE_OPAQUE [2]

Comments

To see the possible fill modes and patterns, refer to Illustration of Fill Options for Annotations.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Topics:

Annotation Functions: Object Properties

Example

This example gets and updates the property of the object passed by the caller

L_INT LAnnPolygon_GetFillModeExample(LAnnPolygon  * pAnnObject) 
{ 
   L_INT nRet; 
   L_UINT uFillMode; /* Object fill mode */ 
   /* Set the fill mode to transparent, unless it already is */ 
   nRet = pAnnObject->GetFillMode(&uFillMode, NULL); 
   if (nRet != SUCCESS) 
      return nRet; 
   if (uFillMode == ANNMODE_TRANSPARENT) 
      MessageBox (NULL, TEXT("Already transparent"), TEXT("Notice"), MB_OK); 
   else 
   { 
      nRet = pAnnObject->SetFillMode(uFillMode, ANNMODE_TRANSPARENT, 0); 
      if(nRet != SUCCESS) 
         return nRet; 
   } 
   return SUCCESS; 
} 

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