#include "ltwrappr.h"
L_BOOL LBitmapWindow::SetAutoRgnToFloater(bAutoRgnToFloater)
L_BOOL bAutoRgnToFloater; |
flag that indicates whether to create the floater |
Enables or disables the automatic creation of a floater from a region.
| Parameter | Description | |
| bAutoRgnToFloater | Flag that indicates whether to enable or disable the automatic creation of a floater from a region. Possible values are: | |
| Value | Meaning | |
| TRUE | [1] Enable the automatic creation of a floater from the region. This is the default value. | |
| FALSE | [0] Disable the automatic creation of a floater from the region. | |
The previous setting.
TRUE |
The previous setting was TRUE. |
FALSE |
The previous setting was FALSE. |
The view perspective is always TOP_LEFT.
If you move the floater, the original region remains unchanged.
This member function does not affect the creation of floaters using the TOOL_REGION tool. This function only affects the behavior of the Lregion functions on the LbitmapWindow().
To create a floater programmatically with no region, do the following:
RECT Rect={10,20,50,100};
m_ BitmapWindow.SetAutoRgnToFloater(TRUE);
LBitmapRgn Region(&m_ BitmapWindow);
Region.SetRgnRect(&Rect);
To create a region programmatically with no floater, do the following:
RECT Rect={10,20,50,100};
m_ BitmapWindow.SetAutoRgnToFloater(FALSE);
LBitmapRgn Region(&m_ BitmapWindow);
Region.SetRgnRect(&Rect);
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Win32, x64.
Functions: |
LBitmapWindow::GetFloater, LBitmapWindow::GetFloaterRgn, LBitmapWindow::HasFloater, LBitmapWindow::GetAutoRgnToFloater, Class Members, Floaters and Regions in the LbitmapWindow Class |
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileNameL_INT LBitmapWindow__SetAutoRgnToFloaterExample(HWND m_hWnd){L_INT nRet;LBitmapWindow *pBitmapWindow = new(LBitmapWindow);LBitmapRgn *pBitmapRgn = new(LBitmapRgn);RECT rRgnBounds, myRect;L_BOOL bIsValid;L_BOOL bAutoRgnToFloater;L_BOOL bBitmapHasRgn;L_BOOL bHasRgn;L_BOOL bHasFloater;L_TCHAR szTemp[500], szOutput[500];HRGN hRgn;pBitmapWindow->EnableAutoPaint(TRUE);pBitmapWindow->SetWndHandle(m_hWnd);nRet =pBitmapWindow->Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")));if(nRet !=SUCCESS)return nRet;pBitmapWindow->SetAutoRgnToFloater (TRUE);pBitmapRgn->SetBitmap(pBitmapWindow);RECT Rect={10,20,50,100};//set the rect as a regionnRet =pBitmapRgn->SetRgnRect(&Rect);if(nRet !=SUCCESS)return nRet;bIsValid = pBitmapRgn->IsValid();bAutoRgnToFloater = pBitmapWindow->GetAutoRgnToFloater();bBitmapHasRgn = pBitmapRgn->BitmapHasRgn();bHasRgn = pBitmapWindow->HasRgn();bHasFloater = pBitmapWindow->HasFloater();pBitmapRgn->GetRgnBounds(&rRgnBounds);wsprintf( szOutput,TEXT("[%d]pBitmapRgn->IsValid()\n[%d]pBitmapWindow->GetAutoRgnToFloater()\n[%d]pBitmapRgn->BitmapHasRgn()\n[%d]pBitmapWindow->HasRgn()\n[%d]pBitmapWindow->HasFloater()\npBitmapRgn->GetRgnBounds(%d, %d, %d, %d)\n\n"),bIsValid,bAutoRgnToFloater,bBitmapHasRgn,bHasRgn,bHasFloater,rRgnBounds.left,rRgnBounds.top,rRgnBounds.right,rRgnBounds.bottom);hRgn = pBitmapWindow->GetFloaterRgn(FLOAT_RGN_TRANS_NONE);GetRgnBox(hRgn, &myRect);wsprintf(szTemp, TEXT("%spBitmapWindow->GetFloaterRgn(FLOAT_RGN_TRANS_NONE) (%d, %d, %d, %d)\n"),szOutput,myRect.left,myRect.top,myRect.right,myRect.bottom);lstrcpy(szOutput, szTemp);hRgn = pBitmapWindow->GetFloaterRgn (FLOAT_RGN_TRANS_FROM_WINDOW); //bombsGetRgnBox(hRgn, &myRect);wsprintf(szTemp, TEXT("%spBitmapWindow->GetFloaterRgn(FLOAT_RGN_TRANS_FROM_WINDOW) (%d, %d, %d, %d)\n"),szOutput,myRect.left,myRect.top,myRect.right,myRect.bottom);lstrcpy(szOutput, szTemp);AfxMessageBox(szOutput);pBitmapWindow->SetWndHandle(NULL);return SUCCESS;}
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