LAnnText::SetTextAlign

#include "ltwrappr.h"

virtual L_INT LAnnText::SetTextAlign(uTextAlign, uFlags)

L_UINT uTextAlign;

flag that specifies the object's text alignment

L_UINT uFlags;

flags that determine which objects to process

Sets the text alignment of a Text annotation object.

Parameter Description
uTextAlign Value that indicates the object's text alignment . Possible values are:
  Value Meaning
  TEXTALIGN_LEFT [1] Align text to left.
  TEXTALIGN_CENTER [2] Center the text.
  TEXTALIGN_RIGHT [3] Align text to the right.
uFlags Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:
  Value Meaning
  0 Process only the specified object.
  ANNFLAG_SELECTED [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.
  ANNFLAG_NOTTHIS [0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.
  ANNFLAG_RECURSE [0x0008] Process objects within a container, and within any subcontainers, down to any level.
  ANNFLAG_NOTCONTAINER [0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.
  ANNFLAG_NOINVALIDATE [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.
  ANNFLAG_CHECKMENU [0x0020] Process objects only if the ANNAUTOTEXT_MENU_TEXT menu item has been selected.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function sets the text alignment of a Text annotation object.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

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