#include "ltwrappr.h"

virtual L_INT LAnnFreehand::GetPoints(pPoints)

pANNPOINT pPoints;

pointer to an array

Fills the specified array of ANNPOINT structures with the vertices of the annotation object.




Pointer to the array that this function will fill with the vertices of the object.



The function was successful.

< 1

An error occurred. Refer to Return Codes.


You can use the LAnnFreehand::GetPointCount function to determine the required size of the array before calling this function.

The ANNPOINT structure is like a Windows POINT structure, except that it uses double-precision floating point values.

Coordinates of an object's points are relative to its container object. The coordinates are interpreted using the container's scaling factors and offsets, which are described in Low-Level Coordinate System for Annotations.

Required DLLs and Libraries


For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.


Win32, x64.

See Also


Class Members


Annotation Functions: Getting and Setting Geometric Properties


Annotation Functions: Using Window Coordinates to Define an Object


This example gets the points for an object, shrinks the object by 1/2 and then puts the points back to the object.

L_INT LAnnFreehand_AnnFreeHandGetPointsExample(HWND hwnd, LAnnContainer& LeadContainer, 
L_BOOL fDoubleClick, L_INT x, L_INT y, L_UINT keyFlags) 
   L_INT nRet; 
   HANNOBJECT hObject; // Local variable for the annotation object 
   POINT  PointToTest; // The point in the window's client area to test 
   L_UINT TestResult; // Result of the test 
   pANNPOINT pPoints; // Pointer to the points in the object 
   L_UINT  uCount; // Number of points in the object 
   L_INT i; 
   ANNRECT rcDefine;// Defining rectangle for the object 
   L_DOUBLE cx; // Center x point 
   L_DOUBLE cy; // Center y point 
   LBuffer LeadBuffer ; 
   memset(&HitTestInfo, 0, sizeof(ANNHITTESTINFO)); 
   HitTestInfo.uStructSize = sizeof(ANNHITTESTINFO); 
   // Did we hit an object? 
   // Use incoming coordinates to specify the point to test 
   PointToTest.x = x; 
   PointToTest.y = y; 
   // Get the object at the specified point 
   nRet = LeadContainer.HitTest ( &PointToTest, &TestResult, &hObject, &HitTestInfo, sizeof(ANNHITTESTINFO)); 
   if(nRet != SUCCESS) 
      return nRet; 
   if ( TestResult == ANNHIT_BODY ) 
      LAnnFreehand   LeadFreehand(hObject) ; 
      // first, get the # of points in the object 
      uCount = LeadFreehand.GetPointCount (); 
      LeadBuffer.Reallocate(sizeof(ANNPOINT) * uCount); 
      pPoints = (pANNPOINT)LeadBuffer.Lock() ; 
      // Now, get the points 
      nRet = LeadFreehand.GetPoints(pPoints); 
      if(nRet != SUCCESS) 
         return nRet; 
      // Get the defining rect, and find the center point 
      nRet = LeadFreehand.GetRect ( &rcDefine ); 
      if(nRet != SUCCESS) 
         return nRet; 
      cx = (rcDefine.right + rcDefine.left) / 2; 
      cy = (rcDefine.bottom + / 2; 
      for (i=0; i<(L_INT)uCount; i++) 
         pPoints[i].x += (cx - pPoints[i].x) / 2; 
         pPoints[i].y += (cy - pPoints[i].y) / 2; 
      // Put the new points back into the object 
      nRet = LeadFreehand.SetPoints ( pPoints, uCount); 
      if(nRet != SUCCESS) 
         return nRet; 
      LeadBuffer.Unlock() ; 
      return FAILURE; 
   return SUCCESS; 

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