Animation Playback States

The following are constants for the animation playback states:

Constant

Meaning

PLAYSTATE_PRECLEAR

[0x0000] The initial state of the playback (index = -1). The target bitmap will be cleared to the Bitmap.Background color on the next call.

PLAYSTATE_POSTCLEAR

[0x0001] Indicates that the target bitmap has been cleared.

PLAYSTATE_PRERENDER

[0x0002] Indicates that the current image will be rendered to the target bitmap on the next call.

PLAYSTATE_RENDER

[0x0003] Indicates that an image has been rendered to the target bitmap.

PLAYSTATE_POSTRENDER

[0x0004] Indicates that an image is in the midst of being rendered to the target bitmap.

PLAYSTATE_WAITINPUT

[0x0005] Indicates that the playback engine is waiting for user input before moving on to PLAYSTATE_PREDISPOSE.

PLAYSTATE_WAITDELAY

[0x0006] Indicates that the engine is waiting for a delayed time before moving on to PLAYSTATE_PREDISPOSE.

PLAYSTATE_WAITINPUTDELAY

[0x0007] Indicates that the engine is waiting for user input and a delayed time before moving on to PLAYSTATE_PREDISPOSE.

PLAYSTATE_PREDISPOSE

[0x0008] Indicates that the current image will be disposed of on the next call.

PLAYSTATE_POSTDISPOSE

[0x0009] Indicates that the current image has been disposed of. The index is incremented after processing this state.

PLAYSTATE_END

[0x000A] Indicates that the playback is past the last image in the list (index = number of images). The playback will loop to index = 0 on the next call with the state set to PLAYSTATE_PRERENDER

Help Version 19.0.2017.10.27
Products | Support | Contact Us | Copyright Notices
© 1991-2017 LEAD Technologies, Inc. All Rights Reserved.
LEADTOOLS Raster Imaging C++ Class Library Help