#include "ltwrappr.h"
LAnnCrossProduct::LAnnCrossProduct(bCreate=TRUE)
LAnnCrossProduct::LAnnCrossProduct(hVideo)
L_BOOL bCreate; |
flag that indicates whether to create the associated annotation object |
HANNOBJECT & hVideo; |
handle of the associated annotation object |
Constructs and initializes the member variables of the LAnnCrossProduct object.
| Parameter | Description | |
| bCreate | Flag that indicates whether to create the associated annotation object. Possible values are: | |
| Value | Meaning | |
| TRUE | Create the associated Annotation object, as well as the class object. | |
| FALSE | Create only the class object. Do not create the associated annotation object. | |
| hVideo | Handle of the associated annotation object. | |
None.
LAnnCrossProduct::LAnnCrossProduct(bCreate) is a constructor for the LAnnCrossProduct class. If bCreate is TRUE, the annotation object is created, as well as the class object.
LAnnCrossProduct::LAnnCrossProduct(hRuler) attaches the passed handle to the created class object. The passed handle must be a LEAD annotation object of type ANNOBJECT_CROSSPRODUCT. The passed annotation object is invalidated.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
This is an example for LAnnCrossProduct::LAnnCrossProduct(bCreate):
L_INT LAnnCrossProduct_LAnnCrossProductFirstExample( ){LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loadedLAnnCrossProduct MyAnnotation; //construct an annotation object//.... do something here ....//Destructor is called upon returning from functionreturn SUCCESS;}//This is an example for LAnnCrossProduct::LAnnCrossProduct(hVideo):L_INT LAnnCrossProduct_LAnnCrossProductSecondExample(HANNOBJECT& hAnnotationObject){LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loadedLAnnCrossProduct MyAnnotation(hAnnotationObject); //construct an annotation object//.... do something here ....return SUCCESS;}
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