LBitmapBase::EnablePlayBackTransparency

#include "ltwrappr.h"

L_BOOL LBitmapBase::EnablePlayBackTransparency(bEnable)

L_BOOL bEnable;

flag that indicates whether to enable transparency

Enables or disables the use of animation playback transparency.

Parameter Description
bEnable Flag that indicates whether to enable the use of transparency for the playback. Possible values are:
  Value Meaning
  TRUE Enable the use of transparency for the playback.
  FALSE Disable the use of transparency for the playback.

Returns

The previous setting.

Comments

Call this function to enable or disable the use of animation playback transparency.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName 
L_INT LBitmapBase__EnablePlayBackTransparencyExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap; 
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp"))); 
   nRet =MyBitmap.Load(); 
   if(nRet !=SUCCESS) 
      return nRet; 
   MyBitmap.EnablePlayBackTransparency(TRUE); 
   return SUCCESS; 
} 

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