#include "ltwrappr.h"
L_BOOL LBitmapBase::EnablePlayBackWaitUserInput(bEnable)
L_BOOL bEnable; |
flag that indicates whether to enable waiting for user input |
Enables or disables waiting for user input.
Parameter | Description | |
bEnable | Flag that indicates whether to enable waiting for user input during playback. Possible values are: | |
Value | Meaning | |
TRUE | Enable waiting for user input. | |
FALSE | Disable waiting for user input. |
The previous setting.
Call this function to enable/disable waiting for user input for an animation playback.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
L_INT LBitmapBase__EnablePlayBackWaitUserInputExample(LBitmapBase * pBitmap)
{
if(pBitmap->IsPlayBackWaitUserInput()==FALSE)
pBitmap->EnablePlayBackWaitUserInput(TRUE);
return SUCCESS;
}
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