#include "ltwrappr.h"
L_INT LAnimationWindow::PreProcessing()
Creates an animation playback for the class object.
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
LAnimationWindow::PostProcessing, LAnimationWindow::PlayWhileLoad, LAnimationWindow::PlayProcessing, Class Members |
Topics: |
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The following example will create an animation, and play it continuously until the user aborts or closes the program. The program uses DoEvents to allow the user to stop animation.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileNameclass MyAnimationWindow : public LAnimationWindow{public :L_INT PreProcessing(){return LAnimationWindow::PreProcessing();}L_INT PlayProcessing(HWND hWnd, L_BOOL bLoop){return LAnimationWindow::PlayProcessing(hWnd, bLoop);}L_INT PostProcessing(){return LAnimationWindow::PostProcessing();}};L_INT LAnimationWindow_PreProcessingExample(HWND hWndParent){L_INT nRet;LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loadedMyAnimationWindow MyAnimation;MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));nRet = MyAnimation.Load();if (nRet!=SUCCESS)return nRet;MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);nRet = MyAnimation.PreProcessing();if (nRet!=SUCCESS)return nRet;nRet = MyAnimation.PlayProcessing(hWndParent, TRUE);if (nRet!=SUCCESS)return nRet;while (MyAnimation.IsPlaying()){L_BOOL bCanceled;L_BOOL bQuit = MyAnimation.DoEvents(&bCanceled);if (bCanceled || bQuit){MyAnimation.PostProcessing();break;}}return SUCCESS;}
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