The MANUALPERSPECTIVEDESKEWPOINTS structure contains a list of points that will be transfered to match the location of the mapped points list.
|uStructSize||Size of this structure in bytes, for versioning. Use the sizeof() macro to calculate this value.|
|InputPoints||An array that contains a set of points that will be transformed to match the location of the mapped points array.|
|MappingPoints||An array that contains the final location of the mapped points.|
pMANUALPERSPECTIVEDESKEWPOINTS is a pointer to a MANUALPERSPECTIVEDESKEWPOINTS structure. Where the function parameter type is pMANUALPERSPECTIVEDESKEWPOINTS, you can declare a MANUALPERSPECTIVEDESKEWPOINTS variable, update the structure's fields, and pass the variable's address in the parameter. Declaring a pMANUALPERSPECTIVEDESKEWPOINTS variable is necessary only if your program requires a pointer.
This structure is used by LBitmap::ManualPerspectiveDeskew function.