Adds light to the bitmap according to a function-based distribution. This light will be generated by one of the following methods: linear, quadratic, sine, cosine, or using freehand points.
#include "l_bitmap.h"
L_LTIMGSFX_API L_INT L_FunctionalLightBitmap(pBitmap, pLightParams, uFlags)
Pointer to the bitmap handle referencing the bitmap to be modified.
Pointer to the LIGHTPARAMS structure that contains information about the required light.
Reserved for future use. Must be 0.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
Controls the brightness of the bitmap according to the method selected for generating the light.
This function supports all bits/pixel supported by LEADTOOLS.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available in the Document and Medical Imaging toolkits.
To update a status bar or detect a user interrupt during execution of this function, Refer to L_SetStatusCallback.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Functional Light Function - Before

Functional Light Function - After

View additional platform support for this Functional Light function.
Win32, x64.
This example loads a bitmap and generates a linear lighting effect with a center at (uXOrigin,uYOrigin).
L_INT FunctionalLightBitmapExample(L_VOID){L_INT nRet;BITMAPHANDLE LeadBitmap; /* Bitmap handle to hold the loaded image. */LIGHTPARAMS LightParams;/* Load the bitmap, keeping the bits per pixel of the file */nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("IMAGE1.CMP")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);if (nRet != SUCCESS)return nRet;/* Initialize all needed members in the LIGHTPARAMS structure to achieve the linear lighting effect. */LightParams.uStructSize = sizeof(LIGHTPARAMS);LightParams.uRAmp = 75;LightParams.uFlags = FL_LINEAR_QUADRATIC | FL_LINEAR_OUTER;LightParams.uXOrigin = (L_UINT)(LeadBitmap.Width / 2);LightParams.uYOrigin = (L_UINT)(LeadBitmap.Height / 2);/* Apply the linear lighting effect */nRet = L_FunctionalLightBitmap(&LeadBitmap, &LightParams, 0);if (nRet != SUCCESS)return nRet;nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL);if (nRet != SUCCESS)return nRet;//free bitmapif (LeadBitmap.Flags.Allocated)L_FreeBitmap(&LeadBitmap);return SUCCESS;}
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