L_AnnGetFontName

Summary

Gets the font name (character string) for the text in the specified annotation object.

Syntax

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnGetFontName(hObject, pFontName, puLen)

Parameters

HANNOBJECT hObject

Handle to the annotation object.

L_TCHAR * pFontName

Pointer to a character string to be updated with the name of the font used by the annotation object.

L_UINT *puLen

Pointer to a variable to be updated with the length of pFontName string.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

To get the font name, the user should:

  1. Declare a variable of type L_UINT.

  2. Call this function passing the address of the variable as the puLen parameter and pFontName as NULL. The length will be returned in the variable *puLen.

  3. Allocate a buffer of size *puLen.

  4. Call this function passing the allocated buffer to the pFontName parameter to obtain the text.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

For an example, refer to L_AnnSetFontName.

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© 1991-2022 LEAD Technologies, Inc. All Rights Reserved.